Design a study to answer this research
question: The effect of computer game type on aggression
Justify your answer by comparing
your choice with an alternative design.
For this proposal you need to justify your choice of design by comparing it with an alternative design. Use the same alternative design throughout.
If you choose a within design, you can compare to a between design (and vice versa).
Explain your choice, and why it would be better than the alternative for this study. This means you need to think about advantages and disadvantages, and how they would apply to this specific study.
The key here is to think about this in an applied way, not just in general.
This should be in the format of a lab report, although without an Abstract. It should include:
Introduction Method Results Discussion Reference
Introduction
This should provide background to the study. Look for 2-3 relevant studies, and discuss these. There is no limit on when the articles are published, they simply need to be relevant for the study you plan.
You can choose any approach to the study, as long as it addresses the research question. The aim of this section is to provide a rationale for the study to be carried out.
Outline the aims of the study and give the hypothesis. Make it clear whether you have a 1 or 2 tailed hypothesis.
You do not need to talk about alternative designs here.
Research question
What is the aim of your study? What would your hypothesis be?
Method
Design - state the type of design,
the IV and DV. Make sure it is clear how many levels the IV has, and how the DV
will be measured.
Participants - state how many, the required age range, and any other specific requirements. When comparing to the alternative design, state whether you would need more/less participants
Materials - what is needed for this study. How this would change for the alternative.
Procedure - how this will run, and what differences there would be for the alternative.
For each of these sub sections, explain your choice and compare to an alternative design to justify your choice
Results
You do not need to make up data
or carry out an analysis.
State what type of data you would have, and how this would be presented. For example, would you have a table or a graph? Would this be different with an alternative design?
You do not need to make up data or carry out an analysis.
State what type of data you would have, and how this would be presented. For example, would you have a table or a graph? Would this be different with an alternative design?
Discussion
What would be needed for the hypothesis to be supported? Think about what your hypothesis is and how you would decide whether you have supported it. Think about how any post hocs would come into this.
Discuss the possible limitations and how you would deal with these. Also look at the alternative design and the limitations. The aim is to show how you would deal with the limitations of your choice, and how this would still be a better option than the alternative design.
Design
What kind of design would you use?
Why this design and not another?
What would the IV and DV be? How is the DV to be measured?Participants
Are there any special requirements
for participants?
How many participants do you need
Materials
What materials are needed? Keep design in mind
May need more stimuli depending on design
Procedure
What instructions would participants
need? How would this run?
Analysis
What data would you have? How would you analyse this?
What information should you present
in the results?
Discussion
How would you decide if your hypothesis
was supported? Limitations?
Planning Future Research
What new studies could you do?
How could you take this research further?
How could you deal with methodological problems?
Since the 1980s, when the connection
between violence and gaming became the subject of discussion, several studies
have been conducted. Cross-sectional research on the matter has been unsuitable
in making claims about the effects' direction; hence Breuer et al. (2015)
conducted a longitudinal study that allows for the sorting of temporary effects
between the selected variables. The research examined the selection theory
by questioning if playing violent video games is associated with
physical aggressiveness and the socialization hypothesis, which questioned
whether aggression was due to playing violent computer games (Breuer et al.,
2015). The selection hypothesis was supported for the subjects aged 14 to 17,
while those ages 18 to 21 did not exhibit the selection or socialization
hypothesis (Breuer et al., 2015). According to the results, playing aggressive
computer games was not a reliable indicator of physical aggressiveness,
especially in early adulthood's later years. Age thus plays a critical factor
in the association between aggression and computer games.