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Impact of Video Games on Sleep

E‌‍‍‌‌‍‌‌‌‌‌‍‍‍‌‌‌‌‍xperimental Design Researchers often use a method called an experiment in order to study the causes of human and animal behavior. Design such an experiment based on a change in behavior you have observed in yourself or your roommates this past semester (e.g., eating or sleeping habits, exercise regime, game playing, etc.). Select a behavior that you are particularly interested in studying, and then design the experiment to investigate a possible cause of that behavior. Address the following questions: . What is the hypothesis you will test in your experiment? . What are the independent and dependent variables? . Who will be the subjects or participants in your study? . What are the experimental and control group conditions? Here, you may assume that you have the resources necessary to conduct your experiment and that you can control, or manipulate, the‌‍‍‌‌‍‌‌‌‌‌‍‍‍‌‌‌‌‍ environment of your subjects as necessary. For example, suppose your hypothesis is as follows: Higher levels of stress from a heavy course workload increase eating activity. Assume that you have the ability to control the workload, etc., of your subjects. . How will you assign your subjects to groups? . What are the possible results of your study, and what might these results indicate about your hypothesis? In a multiple-paragraph essay, describe your experiment and explain how you will conduct this experiment to test your hypothesis. Be sure to propose your hypothesis, and then describe the independent and dependent variables, the experimental and control conditions, the subject or participant groups, and the conclusions you can draw based on the results of your experiment. Include information from class materials and readings to support your discussion‌‍‍‌‌‍‌‌‌‌‌‍‍‍‌‌‌‌‍.

Expert Solution

Video games have various negative consequences, such as reduced sleep quality. Therefore, this experimental study will access the changes in sleep that college students face after playing video games.This study will have a unique hypothesis and variables. Playing these games, especially in the evening, is one factor that propels sleeping problems (Peracchia & Curcio, 2018). Therefore, this study will hypothesize that playing these games before bedtime negatively impacts sleep quality in college students. This hypothesis will aid in addressing the research gap in this field due to limited research on the topic, prompting the need for further research (Peracchia & Curcio, 2018). Additionally, the variables of this study will also play a crucial in addressing this research gap. The independent variable of this study is playing video games such as Minecraft before bedtime, while the dependent variable is sleep quality. Generally, the variables and hypothesis of this study will play a crucial role in addressing the research gap on this topic.

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